Best of Future Virtual Reality • Augmented Reality • Biosignal

VR/AR

The VR/AR division is an innovative department that is tailored to the era of the 4th industrial revolution and is a key technology that helps smooth
content by improving immersion and concentration by integrating its own technology, hand tracking technology, into various fields.

Medical Virtual Reality Cognitive Rehabilitation Training Solution
Education Virtual Reality Multimedia Education System
Tourism Augmented Reality Tourism Helper Service
Play Children's Imagination Playground Using VR/AR
Mixed Reality Hand Tracking
  • With the technology to interact with virtual reality objects using one's own hands without the use of a separate controller, the system is much easier to use.
  • It's more realistic to use your hands, which improves your immersion.
  • You don't need to think about how to use the controller, so you can focus more on training.
Scope and characteristics of technology development
  • Visual recognition of various 3D image information (2D, 3D, 3D stereo) Analyzing brain reactions considering the process and developing techniques that utilize them
  • Development of a 3D image information delivery display
  • To measure changes in brain response to 3D images in real time fMRI (Magnetic Resonance Imaging) Analysis Technology Convergence
  • The brain recognition and visual recognition systems that occur in the process of recognizing 3D image information It can be used to treat certain diseases based on the human brain response Developing virtual reality-based application technology
  • CAVE systems and users utilizing mixed reality technology for rehabilitation and treatment Interaction sensor system technology
  • HMD technology with eye tracking technology to increase virtual reality immersion
  • Camera sensors and images that can incorporate real-world objects into virtual reality processing technology
  • 3D content expression technology for diseases such as dementia and mild cognitive impairment Using the fMRI analysis technology, the treatment and treatment technology for the disease can be used Development of techniques for objective verification
  • Treatment scenarios and content design related to dementia and mild cognitive impairment
  • Based on the configuration and treatment scenarios of a three-dimensional virtual environment optimized for each disease Development of User Interactive Content
  • Treatment course and course history management system
  • Through the development of the proposed technology, the mechanism of three-dimensional image-based brain response has been established Understanding and further developing 3D convergence technology, diagnosing, treating, and rehabilitating It will develop into various fields and lay the foundation for contributing to industrialization Look forward to it
Partners